Select the Flight Path to use as the Camera Path
This lists all the frames from the Camera Path. Double-click a frame to copy the camera location into the Camera Window.
This provides a quick way to select the frames in the list. It selects every frame, every other frame, every third frame, etc...
Enter the Frames Per Second that the final animation will be viewed at. eg: 25FPS = UK TV frame rate, 30FPS= US TV, 24FPS = cinema frame rate. This setting is used by Forester to calculate the Forester_Time variable that controls individual objects animation.
Tick to use Motion Blur. (Only available in Registered version). When Motion Blur is used, POV-Ray renders a number of images (defined by the Blur Frames parameter) each offset slightly from each other. These stills are then merged together (using the Image Processing window) to create the Motion Blur effect.
Select the number of stills to render for each Motion Blurred frame. Higher numbers give better quality but obviously take longer to render. 4 is a good starting point.
Set the shutter speed to be used for Motion Blurring. This defines the length of the time domain that the Motion blur stills are spread over. NOTE: As when using a real camera, this must be higher than the FPS value.
When using the DirectX preview window this slider can be used to quickly scroll through the animation.
When ticked, Forester will process each frame and immediately send it to POV-Ray for rendering. Once POV-Ray has finished rendering Forester will repeat the process for each subsequent frame.
NOTE: Occasionally when using this option Forester seems to get confused, and doesn't realise that POV-Ray has finished rendering the frame. If this happens, you can force Forester to move on to the next frame by running the NextFrame.exe application that is present in the Forester folder. I hope to resolve this issue soon.
It is generally quicker overall to turn this option off so that Forester generate all the scene files before any rendering is done. POV-Ray's Queue facility can then be used to render them in one go. This also allows Forester to be shut down, maximizing free memory and system resources for POV-Ray to use. However, note that POV-Ray's Queue facility will only allow up to 128 files to be queued at once. To overcome this, when Forester creates the scene files it also creates a DOS batch file called Batch File To Process Queue.bat in the Queue folder. To use this, ensure that POV-Ray is NOT running and then double-click the file to start the rendering process. The batch file will fire up POV-Ray with the first scene to render. Once that has finished it will move onto the next one, and so forth... (NOTE: this has not been tested on Windows NT/2000).
This is only available if the Render Immediately option is ticked. Once the frame has been rendered, Forester will delete the POV-Ray scene files, keeping the disk space used to a minimum.
Click to view the selected frame in the DirectX preview window
Click to generate the POV-Ray scene files for the animation
Please note that Forester simply creates a sequence of individual frames. You will need to use specific animation software (eg: QuickTime Pro) to compile and compress the images into a finished movie.