
Object Conversion Utility
Introduction
The Forester Object Converter is a utility for converting objects from other formats into a
POV-Ray format suitable for use with Forester.
Currently it only reads the DirectX *.X file format. However there are a number of utilities
available for converting into this format (See the Links page for examples).
Notes
- The Forester Object Converter requires DirectX v8 to be installed (Freely available from Microsoft)
- Please note that it is still very much in 'beta' stage and so is not completely finished. I
have purposely uploaded this version 'AS IS' since I am anticipating that I will not have much
time to work on it over the next month or two (other work commitments, holiday, etc!) Therefore
please understand that it is not intended to be a finished/polished program, and may very well
drive you mad if it doesn't seem to work correctly!
- Image texture support is limited - although it does convert and export the DirectX texture
coordinates, it does not currently export POV-Ray texture mapping definitions (ie image_map{}
statements) - you will need to add these manually.
- The DirectX texture definitions are not automatically linked to each object component (I think
there may be a bug in DirectX8 or an incompatibility with VB5 - I have not been able to get it
to work, even after a lot of testing). You will need to manually link each texture to each
component.
- If you happen to have downloaded the free DirectX SDK from Microsoft (either v7 or v8), place
a copy of the conv3DS.exe file into the Forester folder alongside the Object Converter. This
will then appear as a further option on the File menu for automating the process of converting
3D Studio Max *.3ds files into DirectX *.X format (please note that for some reason some 3DS
files do not convert very well using this utility). Note: I would upload the conv3DS.exe file to
this site for downloading but I am unsure about Microsoft's licensing conditions so am not
risking it!
- I do not own or have access to any of the major 3D graphics packages (eg: 3D Studio Max, Maya,
LightWave, SoftImage, Cinema4D etc), so it has not been easy developing the Object Converter as
I have only had files converted from the various freeware/shareware utilities and those obtained
from the internet with which to test the program. The output from each utility seems to vary
somewhat - therefore if you have trouble importing an X-file file converted with one utility,
try if possible to use a different utility as this may quite possibly fix the problem.
Download
Download the beta version here (30kB). Extract the
ObjectConverter.exe file into the main Forester installation folder. Double-click the file to start
it (a future version of Forester will include a link to the Object Converter in the Tools menu).
User Guide
To follow... (eventually!)